Enter vector edit
Select a shape and pressA, or choose Edit vector in Properties. Double-clicking a vector shape also enters vector edit mode. Press V to return to Select.
Select
Click a point or drag around several points. HoldShift to add to the selection. Selecting a point or segment shows its curve handles.
Handles
Points, also called vertices, have incoming and outgoing handles that control the curve. Drag a handle to reshape the curve; drag the point to move it with both handles. If adding a point is blocked by muted point animation, unmute those tracks in the timeline.Corner vs smooth
Option/Alt+ click a point to switch between a corner and a smooth point.Option/Alt+ drag a handle to move it independently of the other handle.
Join paths
Select two open endpoints in vector edit mode, or select two open paths, then press⌘/Ctrl + J (Join open endpoints).
Unlock the layers first. If a selected shape is used as a mask, release the mask. For separate shapes with rounded corners, use Flatten before joining.
Flatten
Choose Flatten from the layer’s context menu. For text, Properties also offers Convert text to outlines. Flatten turns the shape at the current frame into editable paths. Review the dialog: affected point, corner-radius, and nested-layer animation will be removed. A flattened vector group takes the top shape’s appearance. You can undo Flatten. Unlock nested layers before flattening. Keep images and masks grouped; they cannot be flattened as a vector group.Copy appearance
To copy all fills, strokes, effects, and their animation:- Select the source layer and press
⌘/Ctrl + Option/Alt + C. - Select the target layers and press
⌘/Ctrl + Option/Alt + V.
⌘/Ctrl + click, or Shift + click for a range. Use ⌘/Ctrl + C, then ⌘/Ctrl + V to replace selected fill or stroke rows, or add them to selected vector layers. Their animation is copied too.